Final fantasy 6 art amano

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He helped make sure no one would think it was a sequel simply by a glance. Nomura designed art with their own worlds. One of Sakaguchi’s vision included no sequels.

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Still, many of them make sense within the context of their own world…usually. Nomura’s enemies don’t make sense unto themselves.

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You won’t find the “ Sculpture” enemy from Final Fantasy VII in the semi-realistic world of VIII, the post-apocalyptic world of X, or the semi-futuristic world of XIII. Nomura, on the other hand, seems to create distinct world building in many of his titles. Plus, Amano often reproduced the same visual experience and created similar worlds each time. This is because Amano’s Final Fantasy worlds were heavily inspired by D&D, to the point where they borrowed (or plagiarised) elements from them.

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Many of his characters could easily find themselves in other games (or many high fantasy settings). I think that person will put most of them in their proper place.Īmano’s character designs lack diversity in contrast. Tell a causal player to order them by game. Say whatever you want about Nomura, I don’t think you’ll confuse too many of his designs with each other.